Final Destination 5 3D

When Sam Lawton (Nicholas D’Agosto) predicts disaster while travelling to a company retreat, and resultantly saves a group of his co-workers from certain bridge-collapse-induced death, it is not long before death comes a-knocking, once again on the hunt for the souls of which he has been so cruelly declined. Having saved his own girlfriend during the premonition, Sam turns his attention to those he has already watched die, trying desperately to save them from an even less attractive fate as they are now set to die in the same order that they were originally supposed to perish on the bridge. When a mysterious coroner drops them a clue to their own survival, however, there may just be a way to escape their grisly destinies.

It’s not often that I approach a Final Destination with expectations (high or otherwise), so often am I left to my own laughably guilty pleasure without bias. Usually allocated less review space than your average Asylum feature, the Final Destination series has continued completely in spite of its critical (lack of) standing among the film journalism community. Therefore, I usually take my seat bathed in ignorance, preparing only to comfortably enjoy more of the same – much in the same way you might enjoy a rerun of Friends.

Not this time, however. This time the series did something unprecedented – it actually gathered hype. Suddenly and unrealistically expecting high art, I was relentlessly disappointed with every single predictable set piece and plot device, so devoid of excellence was Final Destination 5. This is of course ludicrous, for if Final Destination 5 did anything, it was deliver on its promise; but, with the suggestion of greatness, I made the mistake of actually considering what it was I wanted from the franchise.

You see, it turns out I have been making allowances for the Final Destination series, so that it might continue to one day fulfil a wordless promise it made with me years ago. As the narrative slowly constricts, turning in on itself in a manner similar to the Saw saga, I have become used to every single loose end being invariably tied up and tidily fashioned into a big, cursed, gory bow. This would of course have been little issue if it hadn’t of course been for Final Destination 2.

The first sequel, you see, was a pant-wateringly brilliant movie. It picked up the plot strands from the first film, expanding the mythology and placed a surprisingly sympathetic group of characters in peril. In revisiting Ali Larter’s character from the original (only to blow her up, down and in every other direction you can think of), the director provided the fledgeling franchise with a forward thrust. Final Destination 2‘s own survivors, however, have since vanished from this otherwise completest series, leaving the (die-hard) audience – me, I suppose – wondering whether death has finally been beaten. With each successive movie’s survivors positing their own plans to thwart death’s system, it would be interesting to know if the answer was in fact already out there.

While Final Destination 5 can be forgiven for failing to address such matters for a number of reasons, I have finally grown weary of waiting for answers that will most likely never come. This is a sterling entry in the franchise – with a jaw-dropping opening gambit and a slew of inventive and effective death scenes, not least the renewed involvement of death’s liaison Tony Todd – there’s no denying it, but the novelty has finally warn off. From the opening credits – and eerie 3D interpretation of the franchise’s best kills – to the finale’s shoot out – a desperate and arguably misjudged time-out from the complex kills the audience has invariably paid for – this fifth instalment is simultaneously harking back to better times and branching out in unwise directions; director Steven Quale left with little choice but to flog this particular dead horse with the repetitive stick.

Surprisingly, the one thing this five-quel does right is the often spectacular 3D. Perhaps less surprising when you consider that Quale was the second unit director on medium-master James Cameron’s Avatar. From the opening bridge collapse to a series of shameless gimmicks that remind you just how effective 3D can be, Quale vastly improves on the afterthought-feel of the previous film’s bolt-on 3D. Quale’s understanding of dimensionality goes beyond glasses and gimmicks, however, as he has cast at least three actors who can actually act. While there are admittedly few Thespian revelations here, the actors actually succeed in getting you to care about their survival; at least, they are not so The Final Destination horrid that you would be quite happy to kill them yourself.

Final Destination 5 then, as far as fifth instalments go, is decidedly not bad. With a few twists and turns – and boasting a few memorable kills – the film is another solid if not particularly exceptional addition to the Final Destination franchise. Lacking the narrative drive of Fast Five, however, and suffering a slight identity crisis in the second act, it is by no means the late bloomer many are implying. Gosh darn it, it’s just no Final Destination 2.


About popcornaddiction
I am a psychology graduate, a News Writer for HeyUGuys/BestforFilm and, most importantly, a hopeless popcorn addict.

2 Responses to Final Destination 5 3D

  1. Pingback: August 2011 – Smurfity smurf smurf smurf! « popcornaddict

  2. mohamed says:

    name of the movie makes every single teeth shakes and want to eat the tongue , but if this scene 3d whats the whole budget for ???

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